Showing posts with label communication. Show all posts
Showing posts with label communication. Show all posts

Tuesday, August 30, 2011

The Betting industry and reputation management : Case Veikkaus



"Reputation or media cannot be controlled. " This is how the director of communication at Veikkaus sums up his experience in dealing with public relations and general perception of the company. Veikkaus, the Finnish national betting agency is owned by the Finnish government. The total profits are directed to sports, art, youth work and science. It controls a large majority of the gaming markets in Finland, which according to many foreign betting companies causes an unfair advantage to free market principles. Sports betting is completely operated by Veikkaus in Finland, and the market access is restricted for other companies. Four years ago foreign companies attempted to take Veikkaus to EU-court in order to end the monopoly. This meant that Veikkaus, and its director of communication Ilkka Juva needed to work hard to defend the company´s image and reputation in front of the international public and media.
"Actually they attacked against the Finnish legislation, not us. 
             But still it irritated me."


What is reputation? Where does a company reputation stem from? Development manager Riku Ruoholahti from the T-Media Oy /Reputation Institute Finland gave a short speech at this year´s "Elonmerkki" -media conference regarding this topic. According to Ruoholahti, reputation cannot be compressed to cover just the balance sheet or sales revenue of a particular company. In reality, it originates from everything a company does: all its interaction with various stakeholders composes the perception. It is a question of trust and a positive emotional bond at its best: good reputation ensures that customers are satisfied and recommend you, employees are loyal and the media views you favorably.

Certainly the particular field of business affects the reputation. When thinking of the tobacco industry in the 21st century, it is hard to imagine how reputation good be naturally decent, at least with regard to its traditional product compilation. The same way, it could be argued that betting and gambling are considered infamous in the Western world. Finnish "Veikkaus" however, has managed to prove otherwise.

Despite the deplorable incident with the other international betting companies, Veikkaus managed to bypass the accusations of monopoly and strengthen its position. According to Ruoholahti from the Reputation Institute, Veikkaus is now the fifth most reputable company in Finland (the number one spot goes to the confectionery company Fazer). Mr. Juva admits that  the goal of Veikkaus has been to systematically stand behind its image as a public benefactor. All the proceeds go "back" for the citizens. In other words, through the act of entertaining games one can take part in taking care of the society as a whole. Charity through betting. This message clearly has saved the reputation of Veikkaus in the midst of European Union and their warnings. In the light of his experiences, Juva upholds skillful mastery of communication as the utmost important asset for today´s company. In his view, communication specialists should be present in the company boardrooms, and not as just  plain sidesupport players. Although media cannot be controlled, one can participate into the ongoing discussion and form a mutually beneficial dialogue.





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Thursday, August 25, 2011

Design forms it all - even Communication?

What is design? According to Wikipedia, it can be defined as "specification of an object, manifested by an agent, intended to accomplish goals, in a particular environment, using a set of primitive components, satisfying a set of requirements, subject to constraints; to create a design, in an environment (where the designer operates)". 


Short and sweet. But not really telling us much. Is it something that we know "when we see it"? Is bad design design at all without consistently successful end result? Is mass-production design? Is design only performed by certain individuals with professional ties- who gets to be "a designer"? Is a child´s sand castle design? Is design always art?




The dean of Aalto University´s School of Art and Design, Helena Hyvönen, has attempted to define some of the concepts related to this universe of design. In her speech ("Elonmerkki"), she dares us to look beyond traditional views and stereotypes. The time of strict categorization and authoritarian ownerhip is ending. Hyvönen talks of Designthinking, which is a new way at looking at the age-old concept.
Designthinking approaches the individual as an active creator, never a passive object. Individuals and usability move to the center of focus. In this regard, (good) design talks with the user, not to the user.

Hyvönen admits that the old ways of thinking inside organisations are difficult to break. When before design was considered something extra, separate from the actual product/service, it now needs to be incorporated into the entire process. Design has become essential in the final user experience, and part of the perceived value of the whole package. Simply put, we cannot ignore it. We need to cut the chains of the old school of thinking, and embrace the new, holistic and playful mode of "design-thinking".

As an example of the new joint process of creating design Hyvönen mentions today´s fashion blogs. People customize, tailor and express themselves through their own designs made with store-bought clothes, which they proudly display on their blogs.  The actual fashion designers follow the ideas, and make new design based on this fruitful communication. The circle continues. The ownership to design has become grey area. Everyone can be a designer and part of the process. In this way, design is communication. Communication is design. Design makes the world more understandable and controllable for the individual. Thus through design we create, and re-create our personality and place in the world.




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